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Console Development
Question submitted by (05 July 1999)




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  If a tree's falling in the forest, and there's no-one there to hear it, and I was planning on applying to be a developper for a console (say, PS or PS2), what kinda of stuff (experience, demos, $$) should I garner in order to put forth a suitable application?  
 

 
  Unless you happen to be the president of SquareSoft or Rare using a different email address, you can write off the PSX2 for a while. :)

The PSX dev kits are still hard to come by. Depending on which level you get, I have heard they cost between $7,000 and $15,000 US. Im widening this a little as I haven't asked about prices myself, but the levels of the system that I have heard of is that one system (that costs more) has a component to use your CDROM drive to run the dev station off of, instead of trying to simulate it using your HD. The dev stations, at least a while ago, were run off of P75s or P90s.

You will also need a publisher to back you for Sony to take you seriously, and its important to keep in mind that you are not really buying a Dev Kit for this price, you are licensing it. So you cant legally buy one off of a company that is going out of business or a guy you know who has one.

Your best bet is to get a working relationship with a publisher who does PSX development, and get a deal to make a PSX game for them, and then you'll be able to get a dev kit. And avoid falling trees...



Response provided by Geoff Howland
 
 

This article was originally an entry in flipCode's Fountain of Knowledge, an open Question and Answer column that no longer exists.


 

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