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3D Clipping
Question submitted by (19 July 1999)




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  I am trying to program a (glide) 3D-Game in C++, but I can't get the clipping described in the issue 03 (http://www.flipcode.com/portal/issue03.htm) written. I can program c++, but I don't know much about these mathematics (I'm 15 years old). I read so much about clipping, but everybody says "Oh, this is easy, just do it like ...", but nobody gives me the formulas I need. Please help me and give me a piece of code!  
 

 
  I wrote a document that describes a 3D perspective clipper. I covered the math so that you need very little knowledge of vectors & matrices (yet some knowledge is still required.)

You can find it here.



Response provided by Paul Nettle
 
 

This article was originally an entry in flipCode's Fountain of Knowledge, an open Question and Answer column that no longer exists.


 

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