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Submitted by , posted on 10 December 2003



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This is a screenshot of our demo related to snow generation and rendering. We worked last days in implementing some fast snow generation in WhiteEngine.

The process take place in two steps: First snow is generated on objects based on density and where the snow falls from. Seccond, particle system are used for animation. We didn't optimize the system, as each particle is a single snow particle. For faster graphics and thicker snow, more snow can be represented with one particle. For the first step of snow generation on objects we are studding now new ways on doing this. It runs in DX 8.1 at least.

The demo can be downloaded from: http://www.whiteblobs.com/tech.htm



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