Submitted by , posted on 10 December 2001

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Here are a couple of shots from my game-engine. The engine is in the development but it’s features are:
  • BSP/PVS/Active zone
  • Colored static & dynamic light
  • Collision detection
  • Vertex deformation
  • Volumetric fog
  • Texture animation (shader system)
  • Particle system
  • Bezie splines
  • Basic scripting support
  • Basic physic
  • Basic GUI
  • Sound engine
  • the next things I want to implement are
  • Shadow volume
  • multi-environment integration (landscape + space sim. + etc.)
  • multiplayer support
  • improve script system
  • improve physics
  • Realtime algorithmic texture engine
  • Mirror/Portal surfaces
  • I’ve just released the first public preview of my Taurus engine. Taurus engine homepage is at There you can find more screenshots and more detailed information about the engine.

    Alexander Vrublevsky

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