Submitted by , posted on 09 December 2004
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The shot shows a work-in-progress version of Paradroid (a CBM64 classic) in
3D. I'm currently calling it Paradroid3D, but that won't be its final name.
Maybe Parathreed or something like this. I'm open to suggestions.
In the current version, you can do almost everything that you could do in
the classic game, i.e. move around, shot and bump into enemy robots, control
enemy robots and switch levels at any time using elevators between them.
What's still missing is the transfer sub-game (played to control an enemy
robot) itself and some other stuff like the data consoles the classic game
had. Anyway, the game is written in Java using the jPCT engine
(http://www.jpct.net) and should run on almost everything that has Java
installed (1.3 or higher). It supports OpenGL and OpenAL where available
(currently under Windows and Linux) and falls back to software rendering and
Javasound where it isn't.
If you have webstart installed, you can play the current version here:
Some words about the controls:
Move with the mouse and CRSR-keys, shot with the left mousebutton, enable
transfer-mode by holding the right mousebutton (bump into an enemy in this
mode to gain control), press and hold both buttons (or space) on top of
elevators to access them (and use CRSR and "enter" to select a level once
you've entered an elevator)
'C' changes from 3D view to pseudo-2D and back (the controls are slightly
different in that mode...you'll notice that)
'L' switches levels without using the elevators (a debugging shortcut)
'N' revives the player (for debugging too)
'W' shows a wireframe of the scene
Any feedback is greatly appreciated. Especially from those who played the
classic game 20 years ago...i'm trying to mimic the feel of this game, but
i'm not sure if i'm succeeding.