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Submitted by , posted on 29 November 2001



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Hi. I am Santiago Orgaz, a programmer here in Spain. Currently, i am working in coin-op developer market but in my spare time making a graphic engine called "Inferno". The image shows self-shadowing) with shadow volumes. The FSAA provides some blur in shadow edges.

The engine provides portals/bps/octree visibility culling, FSAA, shadows and dynamic volumetric lights, billboards and particle systems, terrain generators, level editor/viewer, per pixel lighting, support for skinning, morphing and FFDs, cube or paraboloid environment mapping, DX8.1 and OGL optimized drivers, based on dessign patterns, COM or C libraries availability and Maya/3dsmax/Softimage utils.



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