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Submitted by , posted on 16 November 2000



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Drew Hester here of Max Gaming. This is a shot from a game that is currently in the works. Critical Subterfuge is planned to be a MMPOG. We are developing it with the LithTech engine. This is a basic shot with no real special effects. I wanted to submit something like this to show that lighting can make a huge difference. Although the lighting is not perfect and is still being worked on, I can say that it is in it's final pass. The room is part of an underground tunnel. You can see the air duct that provides air throughout the tunnel system to players. To check out some models and other shots, go to www.maxgaming.net/~critical
From there you can learn a little more about the story and what not. Thanks for your time guys, check you later....

-Drew Hester



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