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Submitted by , posted on 12 November 2000



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This is a picture rendered by a raytracer I wrote a few months ago. It renders spheres, planes & cones/cylinders. Features a nice illumination model, soft shadow and adaptive supersampling. It has pretty good material handling, you can have a ambient, diffuse, specular and bump texture on each object.

I've written a very basic tutorial on raytracer and put it on my homepage, http://come.to/polygone Now I'm off to read Realistic RayTracing by Shirley, a fine book on raytracing.

Tobias Johansson



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