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Submitted by , posted on 03 November 2000



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These are screenshots of a Quake2 level viewer I've written the past weekends. It uses Quake2 PVS to render worlds, and it is almost identical to quake2 renderer except for entities, warping water and dynamic lighting, which I plan to implement sometime. I think I get pretty decent framerates out of it, 25-30 fps on a PII-300 with ATI Rage Pro using multitexturing. There are still optimizations to be done, like texture-sorting. It uses Direct3D for rendering.

Tobias Johansson
http://come.to/polygone



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