Submitted by , posted on 30 October 2003



Image Description, by


Grretings from Malaysia. My name is Hafiz bin Awang Pon. This is a screenshot taken from my current personal project. It's an attempt to make my own FPS Engine. Current features are;
  • Portal Based Rendering
  • Basic Collision Detection
  • Lightmaps and Hardware Lights
  • The levels was created purely in 3ds Max and exported with a custom plug-in. My target is to make sure everything for a level is define-able using 3ds Max. Currently sectors, portals, lights (both for lightmapping and hardware light), collision mesh, skybox are defined using 3ds Max. Future plan includes user define-able entities that can be placed in 3ds Max and extract-able through the engine using some high-level api. The idea is so that the renderer and the actual game engine can be isolated to a certain extent (at least that's the plan).



    [prev]
    Image of the Day Gallery
    www.flipcode.com

    [next]


     


    Copyright 1999-2008 (C) FLIPCODE.COM and/or the original content author(s). All rights reserved.
    Please read our Terms, Conditions, and Privacy information.