Submitted by , posted on 12 September 2003



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Picture which I present today is taken directly from my actual work for gameversity.com seminar on physics cloth simulation.

Techniques here are based on spring-mass system with inverse dynamics constraints implementation (Provot). These constraints gives us an opportunity to use low order numerical schemes (Euler and Mid Point) and however obtain good behavior of the clothes.

For implementation I used C++ with a glut OpenGL view.

Three examples presented there are not all made with existing project, rest of them can be found on my web page.

With Regards,
Maciej Matyka
http://panoramix.ift.uni.wroc.pl/~maq



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