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Submitted by , posted on 10 August 2000



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This time we demonstrates not only terrain engine, but also physics engine part of our 3D engine. Car physics is implemented with rigid body physics and this is our first physics implementation on it in real 3D enviroment. Engine does not care all physical laws at least not yet, but it's quite fun driving around the world. Demo found to our homepage, hopefully you enjoy too.

Esa Salminen
python@dlc.fi
www.saunalahti.fi/~python




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