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Submitted by , posted on 17 July 2000



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This is just some sample output from a procedural texture generator. It took about twenty minutes to get it working... I plan to use it as a heightmap as well as texturer in an upcomming 3D Landscape Heightmap project of mine. I was going to use perline noise, but then I found some implementation ideas on the net for a _MUCH_ easier approach, so I used it instead. I could send a link for a demo of it if people want..



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