Submitted by , posted on 28 June 2002
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Linderdaum 3D Engine features:
Amazing 3D graphics.
The game utilizes its own OpenGL-based 3D rendering engine using latest 3D technology, HW features,
that allows obtaining vast, high detailed outdoor environments in real-time.
Radiosity based lighting
Incredible atmospheric effects
Polygonal deformation of landscape in real-time - geomorphing.
Advanced physics engine allows to calculate object's behavior unattainable for
any previous RTS games.
Rain, snow, e.t.c.
Particle systems effects (fire, explosions)
Real-time projected shadows and caustics
Complete shader system rendering support for OpenGL using latest HW features.
Stunning per-pixel effects on modern HW (bump mapping, displacement maps)
Up to 250.000 polygons per frame !
Realistic ballistics. The developed algorithms allow to calculate
trajectories of projectiles in realtime,
considering such meteorological and ballistic conditions as:
Huge 3D level maps. Up to 4096x4096 cells in size. You will need about 5 minutes to get from one side of the game world to another.
User extandable, script-driven game engine.
Immersive sound system featuring Dolby Digital 5.1,
EAX 3.0 and OggVorbis playback (~MP3 alike), with support of OpenAL and DirectSound3D
Engine is entirely written in Free Pascal and subdivided into multiple interchangeble DLLs.
wind strength and direction
deviation of projectile's initial velocity from the regular value
Advanced scriptable rigid body and vehicular dynamics
[Linderdaum 3D Engine Team]