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Submitted by , posted on 02 June 2000



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The landscape parade goes on...
This is screenshots from my DX7 outdoor engine with some neat features like:
  • Quadtree culling
  • Rottger's LOD algorithm (not used)
  • Terrain generation (perlin) or loading (heightmaps)
  • Terrain texturing & lighting (not very great)
  • The standard stuff (Particle systems, gouraud shaded objects, spherical envmapping etc )
  • 3D sounds, using DirectSound3D
  • Greets Tobias - http://come.to/polygone



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