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Submitted by , posted on 23 May 2000



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This is a frame from a ray traced metaballs animation I made for the last project in my computer graphics class. The ray-metaball intersection is computed using the "regula falsi" iterative root finding method and the whole thing is spherically texture mapped with colors blended between the metaballs.

Unfortunately it doesn't run in real-time :(

The entire animation is online here: www.andrew.cmu.edu/~amcguire/asst4_640x480.AVI



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