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Submitted by , posted on 12 April 2000



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This is the second stage in the evolution of my terrain engine; an earlier picture can be found at http://www.flipcode.com/cgi-bin/iotd.cgi?ShowImage=02-23-2000. I'm playing around now with some DLOD stuff, it runs at about 15fps but is still horribly unoptimized (no tri-strips, etc...). I think something's horribly wrong with the quadtree clipping too, but I'm working on _that_... =]

Take it easy,
-Charles Nicholson



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