Submitted by , posted on 11 April 2001
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This is from our in development, realistic 3D adventure/shooter game. The
key to finish the game is not killing everybody you see. You must talk to
other NPC's, find&use items, plan your strategy and combat when neccessary.
We started developing 3TE Gaming Engine for our first 3D/Shooter game during
past 3 months.We are trying to incorporate the latest technologies into 3TE.
We are planning to use 3TE in our future projects.
We are a small team consisting of two people. One of us is currently working
on game design and level design so we have only one person dedicated to
programming the engine and the game. Because of this, we are temporarily
using Q3Radiant for our world modelling tool. So we also made Q3 BSP file
loaders for testing engine features.
We also support Lightwave models for game objects. If needed, we will also
make importers for other modelling packages like 3D Max, Maya, SoftImage
The final engine will support all the features that are listed in our site
in the Technology section. New features may be added by the time with your
feedback and ideas.
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