Submitted by , posted on 08 April 2001
Image Description, by
As terrain stuff seams t be quite popular: here are some shots of the stuff I've
worked on some month ago.
Quadtree based cLod
AABB frustum culling
D3d8 rendering (using indexed trianglelists)
Terrain generation (perlin noise stuff)
only simple load-time vertex lighting by now (using sunvector +
lightcolor) - the lower right shot uses red as lightcolor
simple collision-detection (interpolating between heightmapvalues)
The framerates for a 513x513 Terrain are between 40-50 (of course higher under
certain circumstances) on my quite slow PIII-450 with a Rage128.