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Submitted by , posted on 08 April 2001



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As terrain stuff seams t be quite popular: here are some shots of the stuff I've worked on some month ago.

Features are:
  • Quadtree based cLod
  • AABB frustum culling
  • Detail Texturing
  • D3d8 rendering (using indexed trianglelists)
  • Terrain generation (perlin noise stuff)
  • only simple load-time vertex lighting by now (using sunvector + lightcolor) - the lower right shot uses red as lightcolor
  • md2-model support
  • skybox
  • simple collision-detection (interpolating between heightmapvalues)
  • The framerates for a 513x513 Terrain are between 40-50 (of course higher under certain circumstances) on my quite slow PIII-450 with a Rage128.



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