Submitted by , posted on 02 April 2003



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These are some screens shots of my home brew arcade racing game that I'm currently working on in my spare time.

The cars use projected shadows and dynamic environment mapping by rendering everything around the car onto a cubic texture map and then applying that through multi-texturing. When rendering to the environment map a much shorter draw distance is used for performance reasons yet the skydome and light source are always rendered to the environment map as they provide important detail with minimal overhead.

The physics are heavily arcade based much like Hot Pursuit 2 but provide fun and fast racing experience. No details yet on when its likely to be finished as there is still a lot of work to do.

I'm developing with VisualC++ 6.0 and DirectX 9. More information on the project can be found here:
http://members.ozemail.com.au/~meggaderek/driving/driving.html



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