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Submitted by , posted on 02 April 2002



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Just wanted to send you guys this image. Its 4 screen shots of a R&D project and will eventually turn into a not yet announced game for the XBOX. The engine uses vertex and pixel shaders to do bump mapping, diffuse and specularity lighting. And has a portal system to do the geometry and light culling. The color of the lights seems to differ from each screen shot because the lights are flickering. Since it is an R&D project, all the art was either made by me (yay for programmer art) or taken from the web. The level was created in 3DS Max. My next step is to create shadows using vertex shaders.

--bill
bferrer



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