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Here are a few screenshots of my new terrain engine, running on a ATI
Radeon with DX8. The entire scene is rendered with hardware T&L and
it's running at full frame rate with around 140,000 tris total per
Features are: fully deformable terrain, quadtree visilibity, dynamic
soft shadows, rippling reflections using EMBM, skycube and moving cloud
planes, can draw directly on the terrain texture so scorch or tread
marks last forever, wrapping world so you never reach a world boundary,
automatic terrain texture generation, WYSIWYG editor in development,
drag and drop objects in the world.
Bigger screenshots and more information is at www.powerrender.com.
Sorry no public demos yet.