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Submitted by , posted on 01 March 2004



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I did some experimentation with Fur Shading. Nothing advanced, not even a pixel shader involved.

It is basically just a texture with a noisy alpha channel drawn in sereval layers with diffrent alpha-testing for each layer. To simulate self-shadowing I fade the deeper layers to black.

Also, the lighting needs to use the normal of the induvidual _hairs_, wich is (more or less) perpendicular to the surface normal.

-Victor



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