Submitted by , posted on 25 February 2002
Image Description, by
Here are some screenshots from my St*rCraft like realtime strategy/action game
Supports SDL/OpenGL API
Realtime terrain tesslation (using Demeter Terrain Rendering Engine)
Huge maps, the area of the snow scene is about 420 kmē
Heightmap resolution in the snow scene is 2048x2048 vertices
Unique texture for the terrain with detail mapping
Long view distances (10 km in snow scene)
Particle Effect system with depth sorting and post-rendering
Possibility to use cubic interpolation with keyframe animations of models
Real proportions of units: Marines look like ants compared to
battleships and buildings
The project is in early development stage and isn't very playable yet. As you
can see, there is no any kind of sky or trees or stuff like that. There
aren't very many units and the existing ones are missing many features but
some basic movement and attacking algorithms work quite well already.
The game is OpenSorce project under General Public License. The sources and
datafiles can be downloaded from http://www.saunalahti.fi/~kkhuolto/executor.
It currently runs under Linux systems.