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Submitted by , posted on 07 February 2003



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I've been working on this game for a while now, and its reached the testing stage. Its an arcade racer using ODE for physics. Written in C++, I am using OpenGL for gfx ,OpenAL for sound and DeviIL. Its not supposed to be a simulator, or even look realistic. My aim was to create a arcade racer, a bit like micro machines, or destruction derby.

Heres some features:
  • 3 track, 3 cars (and a truck)
  • Caravan racing ?! (remeber super skidmarks on the amiga?)
  • Heightmapped terrain (quadtree)
  • Particle systems
  • Stenciled shadow volumes
  • Environment mapped cars
  • Basic car ai
  • Lens flare
  • 'Quake style' in game console
  • The current version can be downloaded from...
    http://ds.dial.pipex.com/town/terrace/qg20/matt



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