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Submitted by , posted on 04 February 2000



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The attached screenshot is from a program I wrote for Borland's January game programming contest, titled 'Set the World on Fire'. The goal of this contest was to write a component that renders fire. I wrote mine in Delphi, and I used a particle-based approach. No bitmaps were harmed, or even used, in the making of this effect. The flame can be viewed from any angle, and looks very volumetric. The component, along with the sample program this shot came from, can be downloaded from my site at www.gamedeveloper.org/delphi3d.



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