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Submitted by , posted on 03 January 2001



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Here are a few screenshots from the multiplayer space trader I'm working on in my spare time. Right now it's a pretty standard poly pusher, but I'm planning on having indoor portal rendering for space station exploration and for buildings on the surface, as well as terrain rendering. It has distance based modelled LOD, 3D Studio MAX export/import, decals, turrets, triangle perfect collisions, and lots of nice alpha effects, including a hyperspace tunnel.

There is a technology demo on the web site: http://www.tne.net.au/astro/projects/airlock/index.html

Tim Auld



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