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Tuesday, February 19th 2013
The Daily Flip
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tasty links:
  • Duke Nukem 3D Code Review
  • Bitsquid - Why Lua?
  • On Skin Rendering (In Games)
  • Soft Shadow Mapping
  • FPS vs Milliseconds Per Frame/Effect
  • The Care And Feeding Of Worker Threads, Part 1
  • Linear Lighting Food for Thought
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